Several new mechanics make this a richer experience on the whole. These are by far some of the most difficult, but at the same time interesting and memorable stages in the game. The biggest change however is that some levels are completely based around flying via the animal helper Squawks. Others feature both under and above water areas. Some stages are now vertical, and involve significantly more climbing. The level design is significantly improved over that of the last game. ![]() The two characters once again have slightly different abilities with the main stand out being Dixie’s ability to use her hair to flutter slowly down to the ground mid-jump. Upon being hit you assume control of the other kong, but if you only have character in tow then you simply lose a life and must start over from either the beginning of the stage or the last checkpoint you reached. The other one can be released from specially marked ‘DK’ barrels, and doing so allows them to follow. In this game you can take only one hit before your character in play is dismissed. You control either Diddy or Dixie Kong through a series of side scrolling stages that require intricate platforming as well as hordes of enemies for you to stomp on, roll into, or hit with barrels. Gameplay is largely the same as in the previous Donkey Kong Country. One example is that instead of mining carts in the rail stages Diddy and Dixie now ride in a small rollercoaster car. This game has more diverse themes, and the atmosphere is a lot more fun than in the original. Most of the later worlds are focused more on natural environments such as a cave with flowing lava, a dark swamp, amusement park, etc. It’s a little weird at first, but the thematic changes help this title establish its own identity. The first entire world is based around a pirate ship, and many of the enemies are kremlings dressed in swashbuckling gear. What’s interesting about this sequel is that, instead of focusing on the jungle setting, this one instead centers around a pirate motif. It’s up to Diddy, and his girlfriend Dixie to defeat the reptilian antagonist once more and rescue the hulking ape. Rool has since kidnapped his nemesis Donkey Kong. After his defeat at the end of the last game King K. In a rather daring move Rare pushed aside Donkey Kong and shoved their own creation Diddy in to the spotlight. Donkey Kong Country 2: Diddy’s Kong Quest is still one of the best platforming games not only of its era, but of all time. It immediately became one of my favorite games of all time, and I’ve recently returned to it again to see if it holds up better than its predecessor. ![]() You’d expect that they would push all their resources on their new console, and I was happy that I could get more mileage out of my SNES. I was very surprised when Nintendo announced and released a sequel just one year later. It’s a good game for sure, but not nearly as amazing as I once thought. I was a big fan, but I’ve soured a bit on Country over the years. Fortunately it was for the plain old Super Nintendo, but the pre-rendered graphics were like nothing anyone had seen on either 16-bit system at that time. When the original Donkey Kong Country was first shown off onlookers were generally convinced it was a title for Nintendo’s upcoming Ultra 64 console.
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