![]() The control system is similar to the previous game, with the player controlling Donkey Kong picking up items from the ground and throwing them at a stunned enemy, and various controllers can be used with customizable controls. The player will be accompanied by the character Donkey Kong and his friends travel through ten different islands to defeat the Snowmads. The game continues the classic side-scrolling platformer of the “Donkey Kong Country” series. In the game, players will have the opportunity to experience extremely unexpected and logical environmental changes, such as moving from old forests to ancient ruins in forests, or underground bases full of traps. Players will experience many types of terrain throughout the game. of players Up to 2 players Game file size 6. The story of “Donkey Kong Country: Tropical Freeze” revolves around the tropical paradise of the Donkey Kong family being invaded by the Northern penguins, freezing the entire island. Game specifications Release date Genre Platformer No. Following the success of “Donkey Kong Country Returns”, the game has brought players many new experiences with many Attractive features, engaging storyline, vivid and eye-catching graphics. This is the 6th version of the “Donkey Kong Country” series released by Nintendo in February 2014. bin file.Ĭurrent shader version is 10 (1).“Donkey Kong Country: Tropical Freeze” is a side-scrolling platformer game developed by Retro Studios with support for Monster Games. Right click the game in yuzu's game list and click Open Transferable Pipeline Cache and copy/paste the. Ryusak is a tool to automatically download and share shader caches for Ryujinx. Right click the game in ryujinx's game list, Cache Management > Open Shader Cache Directory and copy/paste the guest folder. Put files in \shaders\opengl\transferable\ Donkey Kong Country: Tropical Freeze ROM Download for your console and start playing Donkey Kong Country: Tropical Freeze game rom on your PC, Mac, Android. Put the files in \cache\shaders\shareableĬurrent shader version is 20220720 Gameįull Playthrough of Main Campaign and Undead Nightmare Put the raw and pipeline folders in \cache\\ppu-EBOOT.BIN\shaders_cache\Ĭurrent shader version is v1.94 (1) Game ![]() Read carefully the store description about any language and region restrictions. Once connected to the Nintendo eShop, you can enter and redeem the Download Code. Use the download code on the Nintendo eShop of your Console. The Legend of Zelda: Twilight Princess HD Donkey Kong Country: Tropical Freeze is a 2014 platform game developed by Retro Studios and published by Nintendo for the Wii U console. NINTENDO CODE : This is a digital code for Donkey Kong Country Tropical Freeze. US version of zelda breath of the wild game played through with Cemu version 1.26.2f using Vulkan Graphics API, this is the entire shaderCache folder. The Vulkan pipelines will increase with your hardware driver update. Donkey Kong Country Tropical Freeze Srcsetdata, HD Png Download is pure and creative PNG image uploaded by Designer. Incomplete, this is meant for Vulkan users (the cache above will still work with Vulkan) so they don't have to build pipelines.ĭon't try to combine the pipelines with another cache, as they are incompatible.Īlmost perfect, JPN version of Breath of the Wild for the Cemu 1.25, other region versions can use the OpenGL shaders, change its name, for example, change 9300 to 9500. The current shader version is 150, but Cemu is backward-compatible from version 149 (Cemu version 1.7.0, 6)Ĭemu 1.25.0+ is not backward-compatible with any prior transferable cache. Newer versions of Cemu leverage Vulkan 1.2 and asynchronous shaders in a way that it may be preferable on modern GPUs to use async shaders instead of a shader cache. Note: Please compress your shader caches with 7-Zip or WinRAR before uploading them. When an emulator updates the way it handles shaders, it may break compatibility with previous shader caches for this reason, the shader version is listed below. The only drawback here is that someone has to play through the game once to 'build' a cache that can be used by others. Another approach is to cache the system's raw shader pipeline and then compile the shaders before the game even starts. A mitigation to this stuttering is to compile the shaders asynchronously to the emulator, but this has its own drawback in that in the time it takes to compile the shader, the effect in-game that relies on it won't be shown. The simplest way to do this is to recompile them at runtime, but that's slow and can cause stuttering every time a new shader is loaded in the game. Modern consoles and their games make heavy use of precompiled shaders specific to their GPUs, and these shaders can't be run natively on PC hardware, so they need to be translated or recompiled.
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