The Human Town Hall and Orc Great Hall produce basic workers that dig gold from mines and chop wood from forests and then deliver them to their Halls. Warcraft II requires players to collect resources, and to produce buildings and units in order to defeat an opponent in combat. Blizzard quickly released a facility to connect with Kali, which allows programs to access the Web by means of IPX. The DOS version initially provided multiplayer games by null modem cable, modem or IPX, and Mac players could also play via TCP/IP or AppleTalk. The scenarios can be played against the AI or in multiplayer games with up to eight players participating. The editor runs under the Mac and also under either Windows 95 or, if the WinG library was installed, under Windows 3. The game's map editor allows players to develop scenarios for use in multiplayer contests and against AI opponents. ![]() Warcraft III: Reign of Chaos, released in 2002, used parts of Warcraft Adventures' characters and storyline and extended the gameplay used in Warcraft II. In 1996 Blizzard announced Warcraft Adventures: Lord of the Clans, an adventure game in the Warcraft universe, but canceled the game in 1998. Although Blizzard's very successful StarCraft, first released in 1998, was set in a different universe, it was very similar to Warcraft II in gameplay and in attention to personality and storyline. Warcraft: Orcs & Humans laid the ground for Blizzard's style of RTS, which emphasized personality and storyline. The game was the first typical RTS to be presented in a medieval setting and, by bringing multiplayer facilities to a wider audience, made this mode essential for future RTS titles. Warcraft II 's predecessor Warcraft: Orcs & Humans, released in 1994, gained good reviews, collected three awards and was a finalist for three others, and achieved solid commercial success. Terrain is always visible once revealed, but enemy units remain visible only so long as they stay within a friendly unit's visual radius. ![]() The fog of war completely hides all territory which the player has not explored. The majority of the main screen shows the part of the territory on which the player is currently operating, and the minimap can select another location to appear in the larger display. The more advanced combat units are produced at the same buildings as the basic units but also need the assistance of other buildings, or must be produced at buildings that have prerequisite buildings. Players must collect resources, and produce buildings and units in order to defeat an opponent in combat on the ground, in the air and in some maps at sea. The Edition, released in 1999, provided Blizzard's online gaming service,, and replaced the MS-DOS version with a Windows one. Later in 1996 Blizzard released an expansion pack Warcraft II: Beyond the Dark Portal for DOS and Mac OS, and a compilation Warcraft II: The Dark Saga for the Sony PlayStation and Sega Saturn.
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